games
Opus Pocus in-game footage
"Opus Pocus" is a 3D puzzle platformer done by 4 very talented VFS game design grads using the Unity3D engine. The game has received lots of good feedback from industry veterans and has since then been funded for indepedent release. I contributed as a foley artist and SFX designer for this game. You can play the game online here!
Carneyvale:Showtime XBLA Trailer
"Carneyvale:Showtime" was a game I worked on with the Singapore-MIT Gambit Gamelab as their sound designer and composer. The game won first prize for Microsoft's Dream.Build.Play 2008 and was a runner up for IGF 2008 as well as PAX Top 10 Games of 2009. It was subsequently ported over to Window Phone 7 and Windows Live, released in 2010.
Carneyvale:Showtime GFWL In-game footage
Here are some of the in-game music:
MIMB in-game footage
"Monsters in my Backyard" was a puzzle platformer also developed by Singapore-MIT Gambit Gamelab, released on Kongregate. I was the sound designer and composer for this game. Here's a music piece from the game!
sound effects design
I've done some impacts design for a typewriter and a crowbar, feel free to check out the supers!
implementation
This was a practice with Max/MSP with generative music content. An actual video/audio capture of the project will be up soon!
Wwise implementation demo also coming soon.
documentation
A sample of game audio documentation can be downloaded for viewing below. This is a project for "World of Pets", a Wwise implementation project for virtual pet simulation game with no visual reference.
projects
Opus Pocus (2011)
Team: Team Novel
Roles: Foley Artist, Sound Designer
Carneyvale:Showtime PC (2010)
Team: Singapore-MIT Gambit Gamelab
Composer, Sound Designer
Snap Escape (2010)
Team: Singapore-MIT Gambit Gamelab
Roles: Composer, Sound Designer
Monsters in my Backyard (2010)
Team: Singapore-MIT Gambit Gamelab
Roles: Composer, Sound Designer
Backflow (2008/2011)
Team: Singapore-MIT Gambit Gamelab
Roles: Composer, Sound Designer
Carneyvale:Showtime XBLA (2008)
Team: Singapore-MIT Gambit Gamelab
Roles: Composer, Sound Designer
Gambit's Summer Prototypes (2007)
Team: Singapore-MIT Gambit Gamelab
Roles: Sound Design Intern
