games

 

Opus Pocus in-game footage


"Opus Pocus" is a 3D puzzle platformer done by 4 very talented VFS game design grads using the Unity3D engine. The game has received lots of good feedback from industry veterans and has since then been funded for indepedent release. I contributed as a foley artist and SFX designer for this game. You can play the game online here!

 

 


Carneyvale:Showtime XBLA Trailer

 

"Carneyvale:Showtime" was a game I worked on with the Singapore-MIT Gambit Gamelab as their sound designer and composer. The game won first prize for Microsoft's Dream.Build.Play 2008 and was a runner up for IGF 2008 as well as PAX Top 10 Games of 2009. It was subsequently ported over to Window Phone 7 and Windows Live, released in 2010.

 

Carneyvale:Showtime GFWL In-game footage


Here are some of the in-game music:


 

 



MIMB in-game footage


"Monsters in my Backyard" was a puzzle platformer also developed by Singapore-MIT Gambit Gamelab, released on Kongregate. I was the sound designer and composer for this game. Here's a music piece from the game!





sound effects design

 

I've done some impacts design for a typewriter and a crowbar, feel free to check out the supers!


 

 


implementation

 

This was a practice with Max/MSP with generative music content. An actual video/audio capture of the project will be up soon!



Wwise implementation demo also coming soon.


 

documentation


A sample of game audio documentation can be downloaded for viewing below. This is a project for "World of Pets", a Wwise implementation project for virtual pet simulation game with no visual reference.


Sound Design Document

Asset List


 

projects

Opus Pocus (2011)
Team: Team Novel
Roles: Foley Artist, Sound Designer

Carneyvale:Showtime PC (2010)
Team: Singapore-MIT Gambit Gamelab
Composer, Sound Designer


Snap Escape (2010)
Team: Singapore-MIT Gambit Gamelab
Roles: Composer, Sound Designer


Monsters in my Backyard (2010)
Team: Singapore-MIT Gambit Gamelab
Roles: Composer, Sound Designer


Backflow (2008/2011)
Team: Singapore-MIT Gambit Gamelab
Roles: Composer, Sound Designer


Carneyvale:Showtime XBLA (2008)
Team: Singapore-MIT Gambit Gamelab
Roles: Composer, Sound Designer


Gambit's Summer Prototypes (2007)
Team: Singapore-MIT Gambit Gamelab
Roles: Sound Design Intern


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